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Magics

Here is a list of all the magics that are available to learn. Please note that in order to learn any of these magics, you must first learn the skill Inner Focus.


Level One Magics


Fire - The user hurls a small fireball a the opponent. The fireball deals 25 + magic. Takes 1 week to learn anywhere.

Ice - The user freezes the water moisture above the opponent and then drops it on their head. Deals 20 + magic. Takes 6 days to learn anywhere.

Thunder - The user forms a lighting cloud around the opponent and strikes them with small lightning bolts. This deals 25 + magic. Takes 1 week to learn anywhere.

Quake - The user stomps on the ground, making tremors shake the opponent. The ground coils around the opponent, making it unable for them to move. Deals 15 damage. As an added effect, the opponent cannot move during his next turn. Can only be used once per battle. Takes 9 days to learn anywhere.

Water - The water summons a ball of water to appear around the opponent to immoblize him/her. It deals no damage, but doesn't allow the opponent to move for two turns. Can only be used once per battle. Takes 11 days to learn anywhere.

Cure - The user forms an aura around a target and heals the wounds on him/her. Target recovers 25 + magic of the user's stat. Takes 1 week to learn anywhere.

Heal - The user forms an aura around the target, curing it of any poison or sleep. Takes 1 week to learn anywhere.

Sleep - The user hypnotizes the opponent and puts them to sleep. While asleep, the target cannot make any actions. The target wakes up when any damage is done to them. Takes 8 days to learn anywhere.

Poison - The user causes an aura of poison to appear around the opponent, seeping into the pores of their skin the poison deals 1/10 of the users Intelligence at the start of the opponents turn. Takes 9 days to learn anywhere.